The Indestructible Mike Pence - Scripting help Slayerbeast12 [- Hellhound buff scripting help Partisan Executioner [- Special ammo SFX (re-PAP) These offer passive buffs or new ways to use your weapons when applied.
Players can upgrade more than once for various proficiencies or special ammo. Players who perform poorly will receive temporary buffs to help them out. Going down counts once towards a Doomstreak, while dying counts twice as much. Quick Revive isn't permanent in solo (3 uses as usual) and Mule Kick doesn't remember your third weapon.ĭoomstreaks are granted automatically as the player performs progressively worse. The cost is cheaper with Hardline for 650 killstreak for the bonus. Specialist Bonus requires 800 killstreak for most perks (similar to Perkaholic) that are permanent.
The cost is cheaper with Hardline for 100, 300, and 500 killstreak for free perks. Specialist Strike Package requires 200, 400, and 600 killstreak for free perks. Tactical Nuke requires a 2500 killstreak by default or 2000 killstreak with Hardline perk. Reaching certain rounds will grant a survival bonus.Ī killstreak is kills without going down or dying. There are several custom perks in this mod, one of which has its own machine. The cost of the Magic Wheel will increase by 100 for every use (for everyone) until it reaches 1000, at which point, the cost will increase by 500 per use. Some custom maps will have them added in the future. They need to have their specific co-ordinates set on a per map basis. Magic Wheel and Trading Table are not available on custom maps. Weapons may gain/lose their inspect animation upon upgrading, as its set of animations may be different. Most of the weapons can be inspected by holding down the reload key (R by default). As well as some custom maps that lack the machine, like Clix's FARM. The Pack-a-Punch machine has been added to the World at War Zombies Chronicles maps that lack it: Nacht der Untoten, Verruckt, and Shi no Numa. You cannot simply take a weapon from the table, as you must always offer something in exchange to use it. If there is none, it will take your current weapon to store there. Trading Table requires that you trade your current weapon for the one on the table. Note: Most of these additional features are unavailable on custom maps. The M9 Beretta with Tactical Knife is the starting weapon for all maps.ĭepending on the game mode and options selected, various power ups will be enabled by default or can be earned. An icon may not show or mismatch if the perk isn't supported (I have to make icons for extra perks that are specific to that map). It is possible to get more perks than what is included in the mod, if a custom map has them.
(It has its own inventory slot / HUD element now.) Widow's Wine grenades can no longer be manually thrown, freeing up the lethal slot.Widow's Wine no longer has its own special knife.Use Stopping Power for increased bullet damage instead. Double Tap is nerfed to 1.0 (only increases rate of fire).Not every perk listed is available on every map. If you want to use more weapons or features, please refer to the Complete Edition, which is only for Treyarch maps.ĭifferent maps have their own set of characters taken from MWR's multiplayer mode. View the forum post for a list of compatible custom maps.įor the most part, this is as many features as the Lite Edition will receive. It will always be impossible for every map to work, however, this version will work with significantly more custom maps than the Complete Edition. Now, this is the lightweight version that will meet those demands.
The most common questions and requests regarding the Complete Edition of the mod surrounded the topic of combining the weapons with custom maps. Relive the MWZ experience, but this time, with higher custom map compatibility!